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ONE
I started with a few quick smudges to get down the basic composition and
movement I saw in my head. At this stage I work in black and white, at a
relatively small size (the document is small, maybe 1024 pixels, and I'm
zoomed out to maybe 25%, so it's about 2 inches wide on the screen. I use
the mouse, not the tablet at this point as well, and keep the brush edge
very soft. All of this is to keep it broad and simple. If the picture does
not have strong bones, it's never going to be able to stand. In some ways
pictures only get weaker as you develop them, so they need to be
really solid to begin with.
A lot happens in a short time with these early stages,
which remain for me the most critical in terms of ultimately determining how
good the picture will be. If you get these stages right, the rest of the
picture paints itself.
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TWO - about 3 minutes elapsed
Here I added another swish for the third figure, and a hint of a horizon
line behind the main hill.
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THREE - about 5 minutes elapsed
Now I'm starting to look more closely at the value arrangement, being very
careful to preserve the gestures I've established. There's so much
randomness in those soft, loose marks, that you often don't realize how
critical some of them are to the growing illusion of atmosphere and space.
At this stage it's a lot like the "cloud game" (where you look at clouds and
try to see forms in them). You're half directing the process, and half
simply responding to what's come out.
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FOUR - about 8 minutes elapsed
Now it gets dicey as I have to start to forge actual figures, limbs, heads,
features, etc. out of that mass, without killing the gesture... |
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FIVE - about 10 minutes elapsed
I didn't see it at this point, but here is where I went wrong. I've included
this stage as an example of just how delicate the process is. Note how the
minor changes to the shape of the main figure's head have transformed his
direction of motion from coming out of the picture in step FOUR
(above) to moving more sideways (left to right, parallel to the picture
plane). I broke it. |
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SIX - about 15 minutes elapsed
Still not realizing that I've slipped a bit, I continue to develop the main
figure. I'm pleased with how I've been able to get more and more specific
with him, and his gesture is still very strong. |
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SEVEN - about 20 minutes elapsed
Now both figures are starting to look like gnolls (hyena / human hybrids).
But I now realize that the main figure should be thrusting out toward the
viewer more, vs. just moving laterally. And I've also lost one of the
figures... |
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EIGHT - about 30 minutes elapsed
I shrink the two figures, move them to the right, and add a new main figure.
This way the three figures sort of radiate outward, and I'm back to my
original composition. Ah, the miracle of digital. |
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NINE - about 30 minutes elapsed
Right here I feel like I've basically nailed the final image. The gesture is
still strong and loose, and there is enough detail and specificity for me to
move to more of a rendering stage. So I start to think about color...
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TEN - about 45 minutes elapsed
I play around a lot with color... maybe too much. I always want to try new
things, and remain open to whatever may come up "accidentally." I work in
Lab mode (sadly, not supported by Painter, but only by Photoshop), because
it organizes the color (and value) space much more like the way the human
eye does. I use color layers, as well as adjustment layers (e.g. color
balance) to experiment with different schemes. I know I want it to be
basically warm / yellow / reddish, to imply a sort of savannah setting, but
that's about it.
This is one of the schemes I explored.
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ELEVEN - about 1 hour elapsed
Here I switch the image to a vertical "portrait" format (I'll have to make a
landscape version as well for use in game). Fortunately that does not affect
the composition much.
I change the layout, rotate the image a bit, and home
in on the basic final color scheme.
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TWELVE - about 2 hours elapsed
Now I start really painting. I switch to RBG mode, move into Painter and cut
loose. I'm pretty much past the point where a single bad stroke can kill the
image, so now I focus on things like costume and accoutrements, facial
expression, and generally sharpening up the forms with harder and more
opaque brushes. Unlike in the early stages, here a lot more time passes
without the image really changing in any fundamental ways.
At this stage I tend to work on the focal points
first, so that I'm sure to not overdevelop the areas that are not the main
focus. For example, if I worked too much on, say, the grass in the
foreground, by the time I got around to doing, say, the main figure's face,
I may find out that the grass is rendered too tightly and clearly. Instead I
work on the areas that must have a fair amount of detail, then I move onto
the supporting areas if they need a bit more (and only up to the
point that they need). |
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THIRTEEN - about 4 hours elapsed
I continue to develop the details and sculpt the forms of the figures. A lot
of beginners think this is the hardest part, but really it isn't. If the
underpinnings of the picture are solid, this part takes care of itself.
Actually the only hard part is still that if you keep your focus too narrow,
maybe work too zoomed in, you will find that you've gradually sucked the
life out of the image. So adding the details and concrete forms is not hard
in and of itself - adding them while preserving the gesture and composition
is what's tough.
I continue to adjust the overall value and color
scheme as well, and add the sun behind the main figure to give the image
more punch. I rotate the figures a bit and shrink them down so they fit in
the composition better. |
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FOURTEEN - about 5 hours elapsed
Now I fine tune the main figure's facial expression (make him look a bit
meaner), add a few highlights on the helmet, a nice bit of drool from the
main figure... some more detail to the background. I also tipped up the
second figure's weapon a bit, and add a few items of costume to him. I like
the way the second figure is working a lot, so I want to be careful not to
overdo him, nor to take focus away from the main figure. |
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FIFTEEN - about 6 hours elapsed
For the final stretch I move back into Photoshop, switch to Lab mode and
bring the saturation of the image down just a bit. I tweak the levels and
add a little bit of texture (mostly to the sky and foreground) via an
overlay layer. DONE!
Six hours is not a lot of time, but then again this
picture happens to have gone fairly smoothly. I could easily spend another
5, 10, 20 hours adding more and more detail, without the picture changing in
any substantial way. Often that final polish is critical, though it can
multiply the time investment a lot. For concept work you're generally better
off to produce three pictures at this level vs. one at a more polished
level. |
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