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CHRIS BEATRICE STUDIO
Chris began in video games as an artist, and soon became an Art Director, Creative Director and Studio Head of Impressions Games, formerly part of Vivendi-Universal (now Activision-Blizzard). He left Impressions to found his own game studio: Tilted Mill Entertainment, Inc. After Tilted Mill he built a career as a freelance illustrator, creating at for publication as well as video games, tabletop games and tv, before returning to a full time position in games as Art Director for Infinigods in 2022. He now serves as both Art Director and Director of Game Development for Resolute Games. These are some of the 40+ video games Chris has created or helped to create:
Eldramoor: Haven in the Mist not yet released, 2025
Art Director & Director of Development
Game website


Immortal Siege (WebGL) - Infinigods, not yet released, 2022
Art Director

Elder Gods Collection (WebGL/NFT) - Infinigods, 2022
Art Director



Mayan Mysteries (Online & App) - Fablevision / DigiT! Games, 2013
Background Artist



SimCity Societies (PC) - Tilted Mill Entertainment / Electronic Arts, 2007
Lead Designer, Studio Head

Caesar IV (PC) - Tilted Mill Entertainment / Activision, 2006
Lead Designer, Studio Head

Children of the Nile (PC) - Tilted Mill Entertainment / Myelin Media, 2004
Lead Designer / Creative Director / Studio Head

Zeus: Master of Olympus (PC) - Impressions Games / Activision, 2000
Designer (sole) / Studio Head



Lords of Magic (PC) - Impressions Games / Sierra On-Line, 1997
Creative Director; additional design and art

Civil War Generals 2 (PC) - Impressions Games / Sierra On-Line, 1997
Creative Director

Lords of the Realm II (PC) - Impressions Games / Sierra On-Line, 1996
Art Director

R. E. Lee: Civil War General (PC) - Impressions Games / Sierra On-Line, 1996
Art Director

Rise & Rule of Ancient Empires (PC) - Impressions / Sierra On-Line, 1996
Art Director






Superhero League of Hoboken (PC) - Legend Entertainment, 1993
Artist
The very first game I worked on, as an artist! Still available on Steam.

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